CODE CREATIVE
DENSITY
A list of expectations
Criteria Points Yes/No
Creates two ship objects starting mid screen. 2
Each ship moves according to keystrokes. 3
Create a horizontal and vertical division splitting the screen. 2
Bind each ship to their side of the screen without letting any part of the ship off the screen. 5
Has a "Pill" class with an update method defining it's behavior. 5
Program a rain of "Pills" to fall on both sides when the game starts. 5
Add color to the "Pills" that the ships can eat. 3
Keeps track of the density of each "Ship". 3
Each ship grows as a function of their density. 2
Contains a HUD that displays the score. 5
Has a "Text" class that inherits from a super class. 3
Ends when a player's density reaches a certain value. 2
Total: 40