CODE CREATIVE
HERO & MONSTERS
A list of expectations
Criteria Points Yes/No
Has a map that is extended to 15x15 spaces. 1
Entities are detected when at the Hero’s north, south, east or west. 4
Monsters are encountered based on Hero's movement and a probability. 2
Has monsters that are given speed and strengths based on ranges based on Hero attack & defense. 2
Hero gains hides(currency) after defeating monsters. 1
Monsters have a direction that affects run away. 2
Bombs instantly kill Monsters. 1
Attacks misses chance events based on Monster's speed. 1
Map shows encountered entities that have not been destroyed. 2
Items are displayed at the bottom of the map. 2
Items can be used at any time, but take a turn when used during battle. 2
Hero starts the game with a dagger and trousers that can hold two items. 2
Has a townsperson that will give Hero a map showing location of other townspeople. 2
Has a townsperson that will give directions to the next Boss. 2
Has a townsperson that will accept hides in trade for goods(potions, satchel, short sword, sandals). 4
Townspeople can be seen 2 spaces away. 3
Has a Satchel that allows Hero the ability to carry 9 items. 2
Has Leather sandals allows Hero to attack twice as fast. 3
Game has a purchaseable short sword. 1
Game has a purchaseable long sword. 1
Game has a purchaseable battle axe. 2
Game has three types of potions: half potion, full potion, and phoenix down. 4
Has a first Boss that can only be defeated with a satchel full of potions. 4
Has a second Boss that can only be defeated with a short sword. 4
Has a third Boss that can only be defeated with a long sword and a Phoenix Down. 4
Has a final Boss that can only be defeated with armor, sandals, battle axe and 3 Phoenix Downs. 4
Has an filled out "Responsibility Sheet". 4
Has a demo video with timestamp in the "Description" section. 4
Total: 66